Help - Assertion failed

This site uses cookies. By continuing to browse this site, you are agreeing to our Cookie Policy.

  • Help - Assertion failed

    wollte jetzt gerade noch nach dem update mein geliebtes ARK wieder zocken, aber es stürtzt direkt nach dem start im hauptmenü ab.
    statdessen bekomm ich diese fehlermeldung.
    weiß jemand woran es liegen könnte?



    ---------------------------
    The UE4-ShooterGame Game has crashed and will close
    ---------------------------
    Assertion failed: InPos<=Bytes.Num() [File:H:\SVN_Ark\Engine\Source\Runtime\Core\Public\Serialization\Archive.h] [Line: 172]





    VERSION: 274.0

    KERNELBASE.dll!UnknownFunction (0x000007fefcf9a06d) + 0 bytes [UnknownFile:0]

    ShooterGame.exe!FOutputDevice::Logf__VA() (0x0000000140c8da68) + 159 bytes [h:\svn_ark\engine\source\runtime\core\private\misc\outputdevice.cpp:145]

    ShooterGame.exe!FDebug::AssertFailed() (0x0000000140c8e005) + 178 bytes [h:\svn_ark\engine\source\runtime\core\private\misc\outputdevice.cpp:220]

    ShooterGame.exe!FMemoryReader::Seek() (0x000000013ffd397d) + 0 bytes [h:\svn_ark\engine\source\runtime\core\public\serialization\archive.h:173]

    ShooterGame.exe!TShaderMap<FGlobalShaderType>::SerializeInline() (0x00000001414cff63) + 17 bytes [h:\svn_ark\engine\source\runtime\shadercore\public\shader.h:1126]

    ShooterGame.exe!FMaterialShaderMap::Serialize() (0x0000000141912a67) + 14 bytes [h:\svn_ark\engine\source\runtime\engine\private\materials\materialshader.cpp:1748]

    ShooterGame.exe!FMaterial::SerializeInlineShaderMap() (0x00000001419177de) + 0 bytes [h:\svn_ark\engine\source\runtime\engine\private\materials\materialshared.cpp:775]

    ShooterGame.exe!SerializeInlineShaderMaps() (0x00000001418b84e4) + 0 bytes [h:\svn_ark\engine\source\runtime\engine\private\materials\material.cpp:450]

    ShooterGame.exe!UMaterial::Serialize() (0x00000001418bdaa7) + 0 bytes [h:\svn_ark\engine\source\runtime\engine\private\materials\material.cpp:2071]

    ShooterGame.exe!ULinkerLoad::Preload() (0x0000000140d28af8) + 0 bytes [h:\svn_ark\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2930]

    ShooterGame.exe!FAsyncPackage::CreateExports() (0x0000000140d034fb) + 0 bytes [h:\svn_ark\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:1056]

    ShooterGame.exe!FAsyncPackage::Tick() (0x0000000140d01bd2) + 8 bytes [h:\svn_ark\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:296]

    ShooterGame.exe!ProcessAsyncLoading() (0x0000000140d049f8) + 24 bytes [h:\svn_ark\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:1580]

    ShooterGame.exe!UWorld::Tick() (0x0000000141553d5c) + 0 bytes [h:\svn_ark\engine\source\runtime\engine\private\leveltick.cpp:1139]

    ShooterGame.exe!UGameEngine::Tick() (0x000000014147f445) + 0 bytes [h:\svn_ark\engine\source\runtime\engine\private\gameengine.cpp:1160]

    ShooterGame.exe!FEngineLoop::Tick() (0x000000013ffc1b6d) + 0 bytes [h:\svn_ark\engine\source\runtime\launch\private\launchengineloop.cpp:2421]

    ShooterGame.exe!GuardedMain() (0x000000013ffbbdfc) + 0 bytes [h:\svn_ark\engine\source\runtime\launch\private\launch.cpp:140]

    ShooterGame.exe!GuardedMainWrapper() (0x000000013ffc2faa) + 5 bytes [h:\svn_ark\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]

    ShooterGame.exe!WinMain() (0x000000013ffc30d8) + 8 bytes [h:\svn_ark\engine\source\runtime\launch\private\windows\launchwindows.cpp:209]

    ShooterGame.exe!__tmainCRTStartup() (0x00000001426d2da1) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]

    kernel32.dll!UnknownFunction (0x00000000771259cd) + 0 bytes [UnknownFile:0]

    ntdll.dll!UnknownFunction (0x000000007725a561) + 0 bytes [UnknownFile:0]

    ntdll.dll!UnknownFunction (0x000000007725a561) + 0 bytes [UnknownFile:0]